I'm trying to alter the player script used in Leepo's example for serialization.
I want to integrate :
transform.eulerAngles.y += Input.GetAxis("Horizontal") * 5;
or another way so that my player turns instead of moving (strafing) to the right.
Any help would be nice :)
I have always found this way a good:
transform.Rotate(0, Input.GetAxis("Horizontal") * 5 * Time.deltaTime, 0);
It is pretty much self explanatory. I haven't seen the Leepo tutorial, so I don't know what it invovles. This rotates the object 5 degrees a second times the horizontal axis value around the y axis, which normally goes through the player vertically.