That’s insanely good! Nice job man keep it up you’ll be pro in no time!
If you like I have a position open for modeling. Link to group.
It is a group I don’t know that you would be interested but I would greatly appreciate it if you just read and if you were interested contact me back.
Regards,
Devon - NukaGames
Nice very good modeling but i have to say that texture isnt good. You should make texture much more darker, since right now it feels like it is concrete and also add scratches where normal edges are.
I really like your workflow in Blender. I’ve been taught 3ds max, but I’ve always wanted to give blender a try, yet the main discouragement was that damned camera that has been taking too many tips from Peppy and keeps rolling about when I move it. Anywho, I also see you like to use MANY separate objects, and not one continuous mesh. Wouldn’t that lead to a lot of wasted polys? Or do you use this fabled blender plugin that removes “internal faces” ?
p.s: I hope Zoe isn’t being too troublesome for you
I remove any faces that can’t be seen as I go along, and the way I see it, one mesh can increase the polys, as, when using more than one piece it gives the modeller more flexibility and removes the need to loop cut or subdivide all the time
Its around 4k quads, which is relatively high poly, but, I haven’t done any form of retopo or tangent baking yet, and I was thinking a digital camo, may look into it
As i can see on video it says around 3500verts wich is low poly.I think you should learn to UV map by hand first(i dont know if you already know that but that 1. uv map looks like mess)using seams.You should make your weapon from small number of parts weapon should only have 3parts:Body,Magazine and charging handle.Only moving objects should be a separate part.If you use more parts in models you will get more draw calls wich equals less fps.Sorry if im bit harsh.
Dw, you’re not being harsh I already separate parts, but I separate parts in terms of what will use the same mat, so, whatever is metal is one part, and whatever is plastic is another part, but I do separate the magazine and charging handle too, I have attempted UV mapping by hand and found it quite difficult, but I am still learning Thanks for the feedback