Addressables version: 1.21.10
Development Device: Macbook m1 pro sonoma
Build Platform: iOS, Android
I am facing an issue recently where, when I build my game and addressable content, sometimes m_currentHash is set to zero. In the file, it looks like this:
m_currentHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
This caused my game to not open and get stuck at the launch screen.
When this happens, I manually revert that change, only the m_currentHash value, from Git and build the game again, and it works without a problem. Is this a known issue?