I’ve searched the forums and answers, and Google, and find a lot of (generally older) references to an m_InstanceId == 0 error… but I’m getting the opposite that. At runtime, console warns m_InstanceID != 0 …
It appears to be tied to a particle pre-fab (cloud) I have added to the scene. When I take that away, it doesn’t exist.
Before I updated from 5.1.1p1 to 5.1.1p3, it wouldn’t give an error – it would just crash Unity at runtime. Now it gives this error.
Only happens in one of my two scenes – the other scene has the same particle cloud, and works fine, no problems…
This is happening to me as well. Also in a VR project.
Not sure its related but my game crashes at the same time this error shows up. Only shows up in editor and doesn’t land in an output log. This happens when I leave one scene in to another.