m_LocalEulerAnglesHint - What is it?

You may have noticed if you are using text-based serialization that a property named “m_LocalEulerAnglesHint” has been added to the transform.

What exactly does this do, and what is it for?

Thanks! :smile:

afaik, it represents the quaternion values stored, that you typed in in euler angles.

(also: wrong forum mate :slight_smile: )

Oops.

By the way if you want to find out how m_LocalEulerAngles is calculated see Quaternion to three hinge joints - Unity Engine - Unity Discussions