Hello! I think we are not the only ones running into this but I could not find an answer anywhere online.
Pretty often when working on our Unity project, asset files seem to change their values for “m_PrefabInternal”, “m_PrefabInstance” and “m_PrefabAsset” for no discernible reason. For example:
This is causing a lot of merging work and grief. So our questions are:
- Does anyone know what this is caused by?
- Can we discard these changes when committing and otherwise ignore these? If not what are the consequences, and how can we work around this?
If anyone has any information I think it will be very welcome not just by us but many people who are running into this!