Mac App Store app rejected

My app got rejected, and I don’t know how to fix the issue. I tried looking for that location they gave me, but there is no such location. Are the folders hidden?

Here is what they say is the reason for rejection:

2.30

The application accesses the following location(s):

‘~/Library/Logs/Unity/Player.log’

The application may be

  • creating files
  • writing files
  • opening files for Read/Write access (instead of Read-Only access)

in the above location(s).

Please review the “File-System Usage Requirements for the App Store” of Submitting to the Mac App Store for the locations apps are allowed to write and for further guidance.

For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. Please be sure to:

  • include the complete details of your rejection issues
  • prepare any symbolicated crash logs, screenshots, or steps to reproduce the issues for when the DTS engineer follows up.

For information on how to symbolicate and read a crash log, please see Technical Note TN2123 - CrashReporter.

What version of Unity are you using?

Have you disabled logging, debug building and profiling?

Im using Unity 3.5.0f5

And thanks! I checked the player settings and I had “Use Player Log” checked. I hope it will work now :slight_smile:

Hi LukaKotar,

sorry for bumping - i had the same problem…
did removing the checkbox solve your problem, did the app get through review?

thanks!
thomas

Yes. My app got approved after I un-checked the checkbox and re-submitted it.

If you have “Use Player Log” checked, just uncheck it, and Apple won’t reject it for that reason.