We submitted one App, and for the time being we did the same thing everybody else did: we did not use receipt validation. But in the long run it is a must-have feature for any app to be released on the Mac App Store.
This is - of course - also a call to Unity Technologies to implement the necessary changes in 3.2 that allow exiting a game with a specific exit code and executing code before any gui is drawn.
Well, let me know how far you have come along on this issue.
Receipt validation is not hard… all of our games have it. Apple provide the code on their development site.
Just make a plugin bundle in XCode with the code Apple provide, and access the plugin via Unity (Pro required).
This is not something Unity Dev folk should be spending their time on, as Apple could change their DRM at any moment, and Unity Pro already offers everything we need to do it ourselves.
I had no idea it is that easy.
Aren’t there details that are not supported by unity right now? like exiting the app with a specific error code? Or exiting the app before drawing any UI?
Wow, you were right, Seon, I got it figured out in a couple of hours. Only thing missing is the exit code thingy. Any notes on that? (Exit the app with code 173)
I’m wondering about the return 173 code issue too. Perhaps one can just call exit() or something in the Xcode Bundle plugin (not sure how Unity will react then though, if it will truly exit).