I’ve been having a problem with compiled builds on Intel Macbooks.
Macbook: Macbook Pro 2016 with macOS 12.7.6
My compiled builds are saying that they are damaged or incomplete and to ‘re-download’ it from the app store. When compiling for Windows, everything works fine when I run the application on a Windows machine. I’ve tried different things, like changing the compressing method, whether it is a development build or whether the build is Mono or IL2CPP. I am a beginner at Unity and need help.