Mac Build Support

Pretty sure this is a resounding no, but it seems possible so going to ask.

If I install the “mac build support” module to my unity client then switch my target to mac, can I then do addressable builds for mac from my windows pc?7595011--942097--upload_2021-10-22_15-41-16.png

Yes. This build support allows you to make mac builds for both the player build and Addressables bundle builds.

Even for the player build? How does it handle xcode auth?

Yes. Even for the player build. The player’ core executable part, as far as I understand, is already built and baked into the install. Rather, all your code is assembled in a library file which is queried and executed by the player, hence why mac’s IL2CPP is not available for Windows.

I haven’t used XCode auth yet, so not sure what you’re referring to, but I do know that’s XCode is not necessary (at least not on my end) to build and run when being distributed through Steam. You will need XCode if you want to notarize your app, or distribute it through the App store though, because then it becomes a requirement.

Very interesting. Thanks for the reply!

I feel like 99% of people think you need a mac to do a mac build. I have even had an old employer buy me a mac to do a mac build for him.

Pretty sure almost every link you find on it will also say you need a mac and the only way around that is with cloud builds