Hi there,
For a while now, I’ve had issues with building my game for Mac and I have no idea why. Running and creating Windows builds is fine. However, when running a Mac Build, it is laggy, freezes, makes my Mac hyperventilate and is basically unplayable; it moves like a slide show and the entire game is frozen within the first minute of gameplay.
Even when testing in the Unity Editor in Playmode on Mac it runs fine for about 30 seconds before the performance just begins to quickly tank into a laggy unplayable mess. This doesn’t happen at all on Windows. The game should definitely not be using this much resources, it’s not even that graphically intensive by design. This is not isolated to my Mac either as my testers with Macs have reported it to be unplayable on their machines too. This is very confusing as the game is designed not to be very visually or processor intensive and we’ve even capped the framerate at 30.
I’ve been looking into this and fiddling with so many settings with only marginal improvements. Can anyone help me figure out why this is happening and what I can do about it in the settings. I would like my game to be also Mac accessible if possible.
Unity Ver: 2020.3.27 LTS
Mac OS Ver 12.5.1 Monterey
Processor: 2.4 GHz 8-Core Intel Core i9,
RAM:32 GB
Graphics: AMD Radeon Pro 5500M 8 GB, Intel UHD Graphics 630 1536 MB