Mac builds freezing on Application.Quit

Hello
We are using 2021.3.25f1 editor and everything works fine except when quiting our game on mac (tested on many devices, m1 / macbook airs / macs w/e) the game freezes and we have to force it to close. On windows we dont have that issue. Where should be looking at this? We had addressables in the project for loading scenes, but we even removed them and it’s still happening. Has anyone faced this before?

Thanks

Nvm, updated to 2021.3.31f1 and this is no longer an issue :hushed:

Bumping this again cause it seems it’s not solved, we tried all we could thing off atm but it seems after playing the game for a little bit it would just always freeze on Application.Quit()

Also tried to force end the task but it seems that’s not supported anymore on Macs.
Nobody else is facing this issue?

I am experiencing same issue. Unity 2021.3.33 and game freezes on Application.Qiut() command on macOS.

Same problem on 6000.3.9f1. Both editor (exit from runtime) and standalone build (quit button) STUCKS the app & forever rainbow loading icon appears. HELP!!