Hi,
When I configure a “Mac desktop 64-bit” cloud build I can only set 2017 or earlier Unity versions. “Mac Universal” does support Unity 2018 versions. Is this because there is no longer a 32 or 64 bit build option in 2018 and later Unity, and we should always use Universal? Or is there another reason?
We are currently upgrading a production project to the latest so I would like to know what’s happening here. I haven’t found anything relevant in 2018.x release notes (maybe the change happened before 2018.1?).
Thanks!
J