Mac desktop 64-bit builds don't support Unity 2018 versions

Hi,

When I configure a “Mac desktop 64-bit” cloud build I can only set 2017 or earlier Unity versions. “Mac Universal” does support Unity 2018 versions. Is this because there is no longer a 32 or 64 bit build option in 2018 and later Unity, and we should always use Universal? Or is there another reason?

We are currently upgrading a production project to the latest so I would like to know what’s happening here. I haven’t found anything relevant in 2018.x release notes (maybe the change happened before 2018.1?).

Thanks!
J

This is correct, 32/64 bit options have been deprecated since the 2017 release and are no longer supported in 2018 Unity versions (both in cloud build and in the editor). For reference see the BuildTarget Documentation and this blog post (which refers to Windows, but the issues are very similar in OSX).

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Thanks! Mac Universal builds are working as expected so we are good to go.