So here is just a simple question I’m wondering. Would it be possible to have this mini mac server behave as a VPS in my office and have my team connect to it via asset server ??
Maybe I’m dumb and don’t get anything regarding that kind of stuff … Thanks in advance to make me understand wether or not that’s possible or if I totally don’t understand anything…
Cheers 
Sure it should be possible. It’s just a network service that you can connect to like any other network service. Set things up right and you should be fine. I’d want a pretty snappy connection, though, as you’ll be doing some pretty large transfers on any decently sized game.
May I ask why you’re opting for the Asset Server over something like Git or Mercurial? The Team License is great, I just don’t think that the Asset Server is where its core value is any more (the Cache Server rocks).
thanks for your reply. Well, I already own unity pro with asset server. Used it in the past to connect to a client project and it was really handy and useful.
Here since I’d like to be able to publish for I OS as well I was thinking about that stuff to host the server thing. But it seems it’s possible to install the server directly on the computer. But can’t really know how things need to be set up in order to have an I P address or something to give to members of the team.
I can’t really help with setting up your server.
What I can suggest is looking at something like Bitbucket. You can host a private project for free, invite your other team members, don’t have to maintain the server yourself, and there are Git tools for both Mac and Windows. Git is a little trickier to use than the Asset Server and doesn’t integrate into the Unity IDE, but it’s a far more flexible tool and Unity does have instructions on using external source control systems.
If you’re going to do platform switching in Unity I strongly suggest making use of the Cache Server, though. If there’s just one of you in each location you’ll get the full benefit just by installing and using it on local machines, and it makes platform switching so much faster the time investment will pay off the second time you switch on a reasonably sized project.