Mac or Win

Hello again…

I have a group of people that are interested in create educational games for selling, and decided to use Unity because the great compatibility with Blender, I have a Desktop PC not too much powerful:

Pentium Dual Core 1.8, 2 GB RAM, 160 HD, GForce 8500 GT 1024MB.

I know Unity is primitively for Mac, but as you know, Mac are a bit expensive hehe, so i´d like to know if Windows version of Unity run so well than Mac´s one, or you recommend me that i must to purchase a Mac ?

Thanks …!

Mac or PC is your choice. Unity works fine on both. If you ever plan on delivering on an iPhone you’ll need a Mac, otherwise a PC will do just fine.

Unity 2.5 re-wrote the GUI to mostly use Unity’s own GUI, so it’s largely identical in operation on both OS X/Windows. (Kind of like how Blender is the same on every platform, although Unity has a better GUI…)

–Eric

all clear… thanks again.

And as always, try before you buy!

http://unity3d.com/unity/download/

Either Mac and/or Windows, give it a test and see for yourself. :slight_smile:

hehe, right now i´m trying the trial, but in a youtube´s tutorial listened to someone that mac version is more stable… i believe more on yours comments.

Though experiences of course vary depending on hardware and other conditions, I’ve been using Unity on Windows for half a year now. 2.5 was a little buggy here and there, but 2.5.1 is really very stable.

From what I’ve seen the only real things I’m envious of for the Mac build are 1) the code editor. Looks a bit more polished than Scite. and 2) the logger.

Both of those are minor details though. I love Unity on Windows. :slight_smile:

Of course as someone else mentioned, iPhone dev would be nice to have too.

that is, until now, windows version is great… no comments !, i´m happy to work with this engine.

  1. Exactly vice versa for me. Unitron is nice, but the scite based one stands above it as it offers folding etc.

As for the logger: what kind of logger do you mean aside of what is present on windows too? do you mean the system log system? if so you can actually be pleased that they don’t use it on windows as it isn’t that enjoyable to work with it, I prefer distinct log txt files to work with and have them processed.

Hmm, having a centralized consistent console is vastly preferable to having logfiles scattered around everywhere…also you don’t have to use the console; the logs are still separate text files, just organized properly in a single location. But yes, Unitron is OK but nothing great, and Smultron (which it’s based on) is discontinued, so I’d expect Unitron will be replaced with something else eventually. Anyway, you can use whatever code editor you like, so it’s pretty much irrelevant. A lot of people use Visual Studio, which doesn’t really have a Mac equivalent.

–Eric

Well MonoDevelop is getting better though, as soon as it stops “feel like it” crashing, I think it will be the editor of joice for C# on OSX.

You are naturally right that having all logs in one place can be a nice thing.
But I never really felt like gaining anything from it I’ve to say, as there is only 1 log thats of interest at a time so why see hundres of things not related to it …

If I wanted that I likely would request the usage of the Windows event logging system or alike.

I guess I’m the only one that likes Smultron/Unitron?

It’s my second favorite editor, right after pywarrior, but it’s unlikely the developer will ever port THAT to work with Unity! :wink: