[Mac OS] [FPS] Our first game made in unity

Hi guys,

This is our first game made with unity and most of the assets are recreated by hands, it was for a class assignment but i am sharing it with you guys for feedback and suggestion to improve our game further.

We tried our best to polish it and also created a trailer, enjoy!

  • Confused Spring Roll Studios (Group Name)

Trailer:

Hi Confused Spring Roll Studios,

If this is your first game, then nice effort. Overall it is cleanly presented and looks like you have put a lot of effort into it. That gun pick up scene in the trailer really reminded me of playing Wolfenstein 3D, pushing back a wall to find a weapons cache behind (man, I loved that game).

You haven’t given a download link (and I don’t have a Mac either), so commenting on the trailer alone- one thing that stood out was the editing on the dramatic music beats. There was a lot of cutting to black and then cutting back to the same previous shot. Sometimes this can work, but it felt like it needed to show more action by cutting to something different.

I’m not sure if that last scene had any context to it. It almost looked to me like Deadpool was fighting a meteor shower? It didn’t seem to be in keeping with the rest of the game.

One general comment I would advise is to be mindful when making superlative claims. A caption such as ā€œA FPS like never beforeā€ is quite a bold statement (a number of games, for example, use slow-mo as a fun game play feature). You do appear to have a lot packed in- visuals, game play, weapons etc. but, for me, that caption felt misjudged. I guess there is a line somewhere between wanting to sell what you have produced with eye-catching claims and keeping grounded so as not to raise expectations to a level that cannot be achieved (No Man’s Sky springs to mind, for example).

However, a decent trailer for what looks to be an entertaining game. Good going. :slight_smile:

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I agree with Doug on all his comments. I also do not have a mac so can’t test out the game.

Doug addressed this well. For a little more direct bit of feedback, I nearly stopped watching the video 5 seconds after ā€œA FPS like never beforeā€ popped up on screen. That statement is in direct conflict with the title of the video ā€œTeam’s First Gameā€. Be wary of claims like this - our overall industry is filled with individuals who over promise and under deliver. Don’t be one of those guys. It’s far better to under promise and over deliver.

If the video is any indication of gameplay the game looks like some puzzles sections woven in with some enemy sections. Consider showing off a bit more enemy interaction without slow motion. The slow motion draws attention to the bill boarded FX which probably looks very nice real-time but in slow motion looks kinda flat and ā€˜static’. The slow motion also makes the enemies seemed nearly lifeless which draws parallels to ā€˜boring’ sections. They probably are not lifeless but the slow-motion effect makes them look that way.

For some improvements, you might consider a screen flash and transition into a screen effect overlay along the screen borders or something else like that as a visual queue to represent the slow motion ā€˜mode’. In the video it looks like there is little visible indication slow motion is ā€˜active’ beyond the game is running slower.
Also - the last scene - Doug covered it well, you may also consider adding some motion on that hand. It looked paralyzed. See Fight Knight, any Bioshock game or Firewatch for reference. Those games have quality motionless motions on there hands that relay life in the character the player is controlling.

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Thanks for the feedback :smile: the trailer was made in the intent of having fun rather as using it for selling off the game, and because of such we truly learn a lot about what to do and not to do in the future to further improve our game and so on. Your feedback on the slow mo and indication is something we would think about. As such we also would like to say thanks and sorry for taking the time to write and give us the feedback!! Thanks and have a great day!!!

  • Confused Springroll

Thanks for taking the time to go through the trailer, we will keep in mind when making superlative claims in the future as this trailer was not really intended to be used to mislead our audience and was merely made out of fun and to promote our game! The last scene was just a testing round of what may be a future update of the game. We will continue on improving on the next project or even the current one, with your feedback on either the game or the trailer. Thanks!

  • Confused Springroll Studios
1 Like

Looks very creative…nice :slight_smile: