Hi
On the latest Macbook with a Retina display, there is a problem with fullscreen in Mac OS standalone. If you set the “Mac OS fullscreen” player setting to “capture screen”, the standalone will only render a corner of the actual game screen.
Note: If the Unity editor runs in the background, the standalone for some reason manages to render correctly.
Also, if you use Cmd+f to go in and out of fullscreen, it renders correctly.
Some of my costumers have who have reported this ‘broken fullscreen’ issue, and I would therefore like to look into a patch.
Options:
- Wait for Unity to fix the issue
- Change the Mac OS fullscreen mode to “Fullscreen Window”, which limits the user to desktop resolution. Also, it seems like you can now choose “stretched” resolutions.
- Hack “go out of and back into fullscreen” into the code, when the game initialises.
Any thoughts?
Also, what is the recommended Mac OS fullscreen player setting?