Mac OS X Retina support

Hello,

I have recently found out that Unity games does not let me select HiDPI (Retina) resolutions on my MacBook. Is there any workaround to enable Retina resolution in Unity game.

I understand that Unity Editor UI does not support Retina as well, will 4.4 address this issue?

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Bump.

Anyone knows how to enable Retina in Unity game on OSX?

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Bump.

Wondering about editor support for Retina resolutions.

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Yeah, I wondered about this, too. My theory on this is that either it’s no priority for Unity (which I would understand, since Retina resolutions matter more on mobile platforms), or Unity has some contacts at Apple who told them that Apple is working on changing the Retina support inside Mac OS X, so they decided to wait it out.

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Any updates on how to enable retina support in OS X builds?

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I can see that supporting retina for the editor is a challenge, but the player seems a lot simpler.

Retina is simply not supported at the moment in Unity Standalones…

Please support this entry by giving as much votes as possible to have a chance this to happen:https://feedback.unity3d.com/suggestions/retina-for-os-x-standalone-builds

I’ve emailed them directly and asked for an update and haven’t heard back yet. Retina on OS X has been available for roughly 4 years now. I’d be willing to personally assist them with the implementation. I’ve completed it partially on my own, but can’t finish the job without access to the C++ source code. I’m looking forward to hearing from them.

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I’m in contact with support and have confirmed that they currently have no plans to add this feature. What we can do at this point is keep up-voting the feedback entry. I’ve given it all my 10 points and hope that you all do the same.

I have no more votes, but this is shitty. You can’t even record a reliable screen recording because the engine is confused about resolutions.

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You mean that you pretty much need retina for a screen recording? Are you unable to record in standard resolution?

I know somebody who’s messed more with it than me, and he hasn’t been able to get any good results because even at 1080p fullscreen the recorder ended up with 4x resolutions, sometimes with stretched or missing content. I had the missing content issue myself (actual game screen in a quarter of the recording).