Hello,
I am having a weird issue with the Unity’s water shader from the Standart Assets section.
Working on a mac book pro, one of the last serie.
Everything is working fine with Unity under MacOSX (see attached picture, bottom sample preview).
Now I also have to work with Unity from Windows for some Android, XboxOne and psVita support.
Then same machine, using bootcamp with Windows 8.1, same Unity version installed on macOS (the last one on date).
But the shader is not rendering the same on Windows. (see attached picture, top sample preview).
- transparency is not working
- reflection and refraction seems to work fine (double render to texture seems to work)
I am thinking about a driver missing from the graphical card…
But hmmm… bootcamp provide their own driver for Windows support, then not sure where it could come from.
Did someone experienced the same issue?
I also did some test at home with another mac book pro serie and same issue (shader ok under MacOS but no transparency from bootcamp-Windows8.1).
Thank you!
