Has anyone else had issues running shader graph on MacBooks?
My project is in lightweight-render VR pipeline. Which may have something to do with it.
If the Shader Graph window is open, my cpu temp shoots sky high and becomes unusable. This is crazy for such a useful and new tool. Any tips? or fixes in the works?
I have just decided to try and migrate a small project to LWRP to try out shader graph and have experienced the same thing. Figured it might just be something to do with my setup, but apparently not.
It looks like todays release of 2019.2.x has fixed the issue. If your project is safe to upgrading version of Unity, I’d suggest going for it. My CPU actually went down in temp since it was covering my scene view. Huge improvement and it’s now usable.