Mac OVRPlayerController not working?

I’ve starting trying my hand at prototyping a Gear VR app on Mac and I’m unsure why my app doesn’t show the split view. My scene is very basic; a plane, a cube, and the OVRPlayerController. When I run it, all I see is the single camera view and not the split. I have Virtual Reality supported checked as well. Am I missing a package?

I’m on Mac and have Unity 5.3.2p1 Personal and the Mobile SDK 1.0.0.

Also, is there a way to live preview the scene without having to complete a build to an Android device? Similar to the Rift?

Thanks

Realized my mistake!