On a Mac machine, I deleted the file ~/Library/Preferences/unity...plist
.
Running the game - either in the Editor or Standalone - PlayerPrefs.Has("preferences.video")
still returns true. As a sanity check I verified that PlayerPrefs.Has("sdfsadfsd")
returns false.
I am using Unity 3.5.6
Does anyone has a clue what’s going on here? Is there another location where the PlayerPrefs are stored?