I set up a PS3 controller on my Mac and it’s conntected via Bluetooth. I mapped all the keys in the input manager in Unity. When I build a standalone build and run it, Unity (game build) does not detect the controller at all (but it works in the Editor with I hit “Play”).
How do I get a Unity Standalone build to detect a controller?
I am having the same problem. Xbox 360 controller is configured to work in Unity Editor in Mac OS X. But when I build an app, the player settings will not recognize my controller at all.