Mac Store Support yet?

Does Unity have native support for the Mac App store yet?

Or do you still have to jump thru hoops to get it to work?

unity has had mac app store support since long time ago, i dont know what do you mean by jump thru hoops to get it to work…

Do you still have to manually edit the package contents, permissions, do terminal commands, etc…

Or is it mostly seamless, like the iOS store now?

you still need to prepare the info.plist, make the icon with icon composer and code sign the app bundle with the terminal, but you can automate the task with the buildpostprocess script, so everytime you build from the unity editor, proper info.plist and icon gets copied, gets code signed and packaged automatically

i modified my own based on this one

http://www.unifycommunity.com/wiki/index.php?title=Mac_App_Store_PostProcessor

Thanks, I’ll check that out.

But I’m surprised that Unity hasn’t been updated yet to do this work for you.

Yeah, and where is the Unity update that makes me coffee while I wait for the build to finish? (1 sugar, no milk, thanks)

And why shouldn’t the Mac store operate as seamlessly as the iOS store?

Of course, there is still plenty of improvement to be made on that front as well, since the latest versions of Xcode and Unity have broken much of that seamless operation…