Mac Unity 2D Project Huge Size

Hello,

Every empty Unity 2D project has a size over 1.5 GB.

If I look at Library → PackageCache there is a folder called “com.unity.burst@1.7.4” which has 875 MB. I also can’t remove this package in the package manager.

How can I reduce the project size or remove burst? I’m using Unity 2022.1.21f1

Burst is a compiler, which is (amongst other things) used in 2D projects for performance optimization (see here). I would not try to remove the package and it does not inflate your build’s size.

E.g. for linux the build size of an empty project is only about 74mb (despite 1.4gb project size), try this for your target platform.

I’m with the OP here. I teach Unity in a University environment where machines are rebuilt every night. That means that students have to copy their work so as not to lose it. I can get a minimal 3D template down to less than 20MB but even taking what I can out of the Packages in Project for 2D, I’m still left with hideous sizes. It happened sometime in the 2021 build. I think it was OK around 2021.12 but not entirely sure.

Just to stress the point: this is not about the build size, it’s the project size while developing. Still looking for a solution…