I made the Build for my project for both PC and Mac, however I had massive issues getting the Mac one to actually work. Here is the tutorial I used to make the builds which was suppppper helpful, but it didn’t help fix my issue:
I just figured out how to make the Mac build work with a friend and it was a bit of work. Once you follow the video’s directions exactly for the Mac version, you can send the file to your Mac but when you do it will be labeled MacOS and then when you try to open it it will most likely fail and say missing application to open.
From what I have learned from numerous threads (and I don’t know how true this is, this is based off of other users), this is because the compression actually corrupts the executable file to open it on the Mac.
EDIT
The comments made it clear to me that "this has nothing to do with compression or even corruption. All files taken from a Windows machine will have default permissions, which are read/write. To launch something, you need to mark the executable with execute permission.
This problem doesn’t exist if you build from Mac or Linux editor."
However, the following information did allow my Mac Build to run after the compression.
To fix this, you have to use Terminal to navigate your way into the file and unlock the permission settings that were changed due what we believe is from the compression.
I honestly can’t remember where I found this code and when I remember I’ll be sure to credit them, but with terminal you need to navigate to the download folder (or wherever you put your app) and add the following:
cd <PATH_TO_YOUR_APP>/<APP_NAME>.app/Contents/MacOS/
and add the following:
chmod -R 777 [applicationName].app
This unlocked the permissions on the application but when the app was opened, we had to allow permission through the Mac firewall to let it run on the computer. Once we approved permission, the app ran no problem.
I hope this helps and I’m by no means a professional with this so but my friend and I can try to help in anyway possible.