Macbook Resolution too small

Hey y’all!

I was wondering if there is any solution to this by scaling the game view or something like that. My problem is that the height of the iPhone 4’s resolution in portrait mode is taller than my macbook’s resolution which makes it impossible to see the entire screen. So the only way to test the entire screen is to run it through Xcode (Unity remote only displays the game view on my phone). Problem with that is the time it takes to run Xcode and I can’t use the console when running it through Xcode.

Any solutions to this?

Thanks!

Program resolution independent games.

Sure you can.

–Eric

Maybe I’m doing it wrong, I launch unity from monodevelop and I hit my breakpoints but after running from xcode next I no long hit the breakpoints when testing on the device.

Follow the advice on the Debugging page of the docs:

http://docs.unity3d.com/Documentation/Manual/Debugger.html