Machine gun help

I have a script for a machine gun but every time I press the fire button the gun keeps shooting and never stops even if there is no more bullets it just goes to minus.
I have managed to change it to stop when I release the button but the gun shoots out all the ammo within a second.
The machine gun should be more to shooting and stoping when button is help and released and shoot per half a second.

Please help me.

This is my script.

public GameObject BulletMark;	

public float shotInterval = 0.1f; // interval between shots
public float reloadTime = 0.5f; // reload time
public float FireRate;
public float GunRecoil = 10;
private float shotTime; // time control

void Update () {
	if (Bullets>0 && Time.time> nextFire && Input.GetMouseButtonDown(0)){
		nextFire = Time.time + FireRate;
		InvokeRepeating("Shoot", 0.1f, 0.1f);				//Start Shooting
			//GunEffect.active = true;
		}else{
			if (Bullets==0 && AmmoLeft>0 && Input.GetKeyDown("r")){
				Bullets = Bullets+8;
				AmmoLeft = AmmoLeft-1;
				AmmoClips.guiText.text = AmmoLeft.ToString();
				Ammo.guiText.text = Bullets.ToString();
				shotTime = Time.time + reloadTime; // set reload time
		}
	}
}

void Shoot(){
	animation.Play();
	audio.Play();
	//Normal Raycast					//Add a random value to mouse position(r
		ray = Camera.main.ScreenPointToRay(Input.mousePosition+Random.insideUnitSphere*GunRecoil);
		if(Physics.Raycast(ray, out hit, 10)){
			//Declear new GameObject variable
			GameObject BulletHole;
			//Create the shootmark prefab at the hit point
			BulletHole = Instantiate (BulletMark, hit.point+(hit.normal*0.001f), transform.rotation) as GameObject;
			//Rotate the created object at the face of the normal LookAt (hit.point+hit.normal)
			BulletHole.transform.LookAt(hit.point+hit.normal);
			BulletHole.transform.parent=hit.transform;
			hit.transform.gameObject.SendMessage("Hit", 50, SendMessageOptions.DontRequireReceiver);
	
	}

I’m not seeing where you decrement Bullets. Are you sure Bullets ever == 0? You may want to check any other scripts you have in the scene, try turning them off and see if you still have the same effect.