I am wanting to simulate a electronic pick and place machine which is driven by Java Scripts . The script must move a camera head in the X,Y,Z position and also rotate the camera head C . The camera always looks down and would be moving over an image ( the PCB ) so the player would see the part being picked up from a feeder tray ( x,y,z ) and then moved to the correct position on the PCB X1,Y1,Z1 and then placed. During the pickup process the part is not always picked up dead centre so x,y,z is offset a few thou of an inch and also the part may be slightly rotated by a degree or two . The idea is to have a second (bottom camera ) view of the part and then adjust these offsets so the final placement is spot on
do you know any javascript?? well if you dont you should start learn it, learning variables loops if statements will properly take 1 week maybe 2 to learn if you really want to learn it. then the should be pretty strait forward. watch some tutorials.
can give you a little tip, after that you will need to learn some trasform.Translate and Quartunion. good luck
Thanks for reply we use C , C++ , Php , Java et al at work . Also have done lost of translate stuff on a gyro stabalised gimbal camera . Just really wanted to know if Unity3D was correct tool as I suspect moving camera around in space is not to complex but resolution of both 3 D model and camera may mean I am using wrong tool for the job . We have modeled the mechanics in Solidedge ST5 so will probably have to output a .max type model for import to Unity .