MacOS Aspect Ratio issue (working fine for Windows)

Hi All,

I’m having a big issue with porting my game over MacOS. The big problem is that there seems to be something really wrong with the supported aspect ration when compiling the project in MacOS.

I have set the supported aspect ratio for 16:9, and when I compile I’m having one single option of resolution that is 1280x800 (this is aspect ratio 8:5).

For my game, it is crucial that Unity respects the ratio. I saw in an old post this was a bug for Linux, but seems that it also happens for MacOS.

Anybody has a different result? My Unity version is 5.3.4f1.

Thanks.
2679407--189294--aspect ratio.png

Just an update on this, I have installed the new update (5.3.5f1) and it also happens in that version!