Since upgrading to 6000.0.10f our MacOS builds are failing, with errors in log like below:
[error] [2024-07-22T18:30:21Z - Unity] ERROR: Shader error in 'Universal Render Pipeline/Particles/Unlit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:30:21Z - Unity] Shader error in 'Universal Render Pipeline/Particles/Unlit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:30:22Z - Unity] ERROR: Shader error in 'Universal Render Pipeline/Unlit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:30:22Z - Unity] Shader error in 'Universal Render Pipeline/Unlit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:31:07Z - Unity] ERROR: Shader error in 'Universal Render Pipeline/Particles/Simple Lit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:31:07Z - Unity] Shader error in 'Universal Render Pipeline/Particles/Simple Lit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:31:50Z - Unity] ERROR: Shader error in 'Universal Render Pipeline/Lit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:31:50Z - Unity] Shader error in 'Universal Render Pipeline/Lit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:32:53Z - Unity] ERROR: Shader error in 'Universal Render Pipeline/Particles/Lit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
[error] [2024-07-22T18:32:53Z - Unity] Shader error in 'Universal Render Pipeline/Particles/Lit': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /BUILD_PATH/mechanistry.ironteeth.full-steam-macos/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl(25) (on glcore)
Building locally on macOS machine works fine. Build targeting macOS made on a Windows machine fails (which is weird btw, because cloud builds are supposed to be done on macOS), so I guess it is related to this issue: Unity Issue Tracker - URP internal shader errors when the iOS is selected as a Build Target on the Windows Editor
From cloud build support I got the information that the latest version of Core RP library is not compatible with the latest version of Unity 6. Is there any ETA when it will be?