Hello! I was wondering if anyone had any ideas on why my scene in macOS experiences this gray haze overlaying everything. I’ve tried disabling Post Processing, fog effects, and vfx. But none get rid of the hazey overlay.
[macOS - Gray Haze]
[Windows - no haze]
I am using URP. Thanks for any direction anyone can suggest!
Wanted to post the root cause I found on this…
On my URP ForwardRenderer asset, I had a “Full Screen Pass Renderer Feature” Renderer Feature enabled with a Pass Material for a dynamic vignette setup. For whatever reason I haven’t discovered yet, this Feature was not affecting Windows rendering, but was significantly impacting the macOS rendering.