Hey, I’ve encountered a behaviour that I was not really expecting while developing a desktop app in Unity 2022.3.4f1. The thing is: my macOS app is running in Windowed mode, but with Allow Fullscreen Switch mode on. But when I start my app with a really small window (pic 1) and hit the green “enter full screen” button on the macos window itself, the app turns to fullscreen, but instead of stretching to whole width/height, it just stretches to fit the space, while being left in the aspect ratio of the small window. The same thing can be reproduced when I use Maximized Window setting (though the other way round: you start the app, exit fullscreen, make the window smaller and exit the app. On next app open it will open in this small window and then going fullscreen will make it letterbox and stretch).
Can’t find any topics about this, but seems pretty unintuitive for me, so maybe I’m missing something?
Thanks!


