Howdy, Caitlyn here. I’m Content Manager for the Unity Asset Store.
Because I see so much great work here in the showcase forum, I want to be sure that you all know about the Unity Asset Store. It’s a marketplace situated directly in the Unity Editor-- choose Window > Asset Store to check it out! We’ve got about 170 assets for sale as of today, and we’re always looking for great content to grow the store. We simply have a 70/30 split in your favor, with our top content providers selling over $2000 in content a month.
We’re looking for…
- Complete Projects (for learning or re-tooling) - Art Packages (models, textures, prefabs, characters, you name it) - Sound Effects and Music - Editor Extensions - Script Packages - Learning Materials
We’ll consider anything else useful and time-saving to the developer community. It’s an easy way to monetize your creations and expose your work to thousands of Unity developers. Best of all, developers can shop directly in the Unity editor-- your sale is just a click away. Although we’re a bit picky about quality, do submit your work for consideration!
PS We also accept submissions of cupcakes, which should be posted directly to 50 Osgood Place, San Francisco, CA.
I’d find it quite nice and useful if there was a bigger preview avaiable of some of the assets published in the store to get a feeling for the required quality and quantity of asset packages.
Would that be possible ? Because I’d really like to participate in this asset store thing
We switched our submission system from a manual setup to a smarter database system, and I’m afraid that some manual submissions might have been lost. I tried to catch every manual submission but it looks like a couple fell through the cracks. It’s our policy to inform everyone who submits content whether or not it has been accepted and why, so we’ll never leave you without a response. I invite you to please resubmit it using the latest version of the tool:
And I promise we’ll have a look within a few days, so do please send it in. =)
Yeah! There’s some really amazing editor extensions out there now… like Editor++ or Playmode Persist… these editor plug-ins do things I wouldn’t have thought possible without source code (or in a new version). It’s great to see people adapt and expand the Editor like this.
I can put labels on my FBX files and i also can put labels on the prefabs (which are containing the fbx files anyway) Is it OK if i just label my prefabs or do i have to put labels on everything? (geometry, textures, sound files and etc).
Also the publisher page in documentation confuses me a little bit. I read in the forums that the publisher page is in the works. Where should i put my company info meanwhile? Only place i can put it is in the description window. Do i have to put my URL and company name in there?
I also have read that many people actually dont have any clue if their submissions went trough. Will Unity send us some kind of a confirmation mail that our submissions are up for consideration?
Thanks
EDIT:
OK i just submitted my package to Asset Store and i can answer some of my own questions. About developer profile. When i clicked submit, another window popped out asking me for developer info and also i had to agree with the license agreement. After that Unity was kind enough to display the uploading proccess. And now i have “pending for review” status there. I also put label on every asset that was in the package.
I didn’t notice anything in the docs about upgrade pricing, if any. The stuff I read implied to me that as a provider I would be required to provide upgrades at no cost. Does this mean I can’t charge for upgrades when Unity 4 is out, but must provide an upgrade? I’d like to have a pretty similar upgrade scheme/price as Unity itself, is that something I missed?
Right-- as I think you discovered, the submission tool will guide you through the developer information submission process too, when you do send in a submission.
We review each and every one and make sure everyone gets a response. If you submitted an asset waaay back in November and never heard from us, just drop me a line or preferably resubmit it, as back then we had a different system for tracking submissions.
Well, it’s a -little- gray in some areas. Basically if your asset requires functionality only available in the next version family of Unity, you can release it as a new version. We’re probably going to be calling this on a case-by-case basis. We just want to be fair.
That’s a fine idea, although we haven’t got it planned. However, in the event that a customer writes us at the asset store about a huge quantity of licenses, we can get together and talk about it.
BTW is any 3d artist selling anything more than once or twice of the same product?
Im assuming the “top content providers selling over $2000 in content a month” are selling Editor Extensions
and Script Packages. Please correct me if I am wrong.
Caitlyn, I was thinking of making some cupcake assets. My concern is that they would not actually reach the asset store, due to the staff stealing them. What do you think?