it was suggested that I post here, perhaps to encourage others to also post things they make.
We made our jam game in last weekend’s Ludum Dare 100% using the experimental build of Unity3D on Linux. The system used was Manjaro (Plasma 5 desktop) and using a Unity build from about 2 weeks ago.
I played a bit, it’s fun, good job. I’m glad you made is in your Linux system Any news about the WebGL build? Take a look at the release note, because you have to install node and some other dependencies.
If you plan updating this:
prevent players from running away while interacting like this ^^:
also I would make the ‘freed monster’ splash screen transparent or maybe pause the game as otherwise you might get caught while being ‘blind’.
Also there’s some weird shadow as seen here:
Otherwise the game is a really fine small game with a great soundtrack too
Yup, we were aware of these issues when we uploaded the game, but when the deadline is close you have to decide what you want to fix and what you want to leave until later. Definitely later!
Also the vision cone indicators are a bit ugly, the invisible border walls, some performance issues, etc.
Worked better than I thought it would at this early stage. Can’t wait for the Linux editor to be on-par with OSX/Win and be part of official releases so I can use my preferred OS for development. Thank you so much for the Linux support!