Honestly it would be very easy to use current packcages for top-down games. In fact I only have to add a few more segments (that ones that are closed from the top need opened versions) and that is all I will add top-down examples in future updates, but first I need to finish âGhost Town Packâ.
Renegade, if you are using UE but youâre familiar with Unity you can build scenes in Unity and use export obj tool to transfer them into unreal. Quite tricky but you will avoid tons of prefabing inside UE⌠but honestly if you want to create your project proffesionally - you should prefab everything inside engine youâre using.
Are all the environments used in your horror game?
Also, you are a bit late man Just sent my game to Steam this morning⌠Wouldâve love to update my haunted manor environment. Can you tell me if I can make changes to the build now and add them as updates when the game is launched?
Also, how is your game going? Havenât seen the Episode 3âŚ
Ah⌠interesting changes.
Well then, as soon as I get home I will update the package, to see what goodies await. Also, the bunker thing looks really nice. As usual, high quality work!
[quote=âMad-Man, post:12, topic: 545029, username:Mad-Manâ]
Eyehawk - it took a little bit longer but I finally updated my blog with few words about ghost town pack
Really digging your assets. Any chance youâll be creating texture atlases for these? They really help a ton with performance & draw call optimization.
Yep, finished that one today, uploading preview video at the moment. Tomorrow I will create mesh colliders and submit packcage. I will post final screenshots and movie today.
One more thing - submiting dropped prices for Manor and Bunker (70% Off) till Ghost Town release on asset store So you will be able to buy Manor for 30$ and Bunker for 15$ very soon. After Ghost Town gets live - I will submit regular prices.