Rico - I’m always atlasing objects per material (wooden elements, metal elements, small props etc.), so usually in my packs you have three, four big atlases + tiled textures for walls, floors etc. I will post render statistics for Ghost Town later ( clamped 70fps, up to 2500k drawcalls, 8k batched ;)).
Aaaand upload finished. No idea what happend, but my latest vids after YT compression are glitching a little bit in a few random moments. No idea why… anyway - here it is:
EDIT: Forgot to write that up to 2.5k drawcalls on default “Fantastic” quality settings. That means shadows from all lights (even point lights) and whole foliage visible.
Thanks for the reply. I’ve just noticed some artists don’t use atlases so I always ask.
Looks fantastic and a perfect fit for my project Any chance we could have a look at the house/building interiors? Either way, can’t wait to see this on the Asset Store. Keep on making this type of stuff, you’ll get high demand at least from me!
Thank you for a discount and for a wonderful asset HE - The Bunker MegaPack v.1 15$) The last time I was able to optimize your home for mobile devices)
Так как судя по видео вы с России, спасибо вам за скидку У вас очень хорошие активы, кстати а почему вы сняли Слендера с продажи?
hi dude, what are the drawcalls on mobile devices after your optimization? i will look forward to buy it if it will run smooth on most of devices and will add this map into my Mobile FPS game…!!!
AGaming - finally somebody found out how to use manor on mobiles, and it didn’t took too much time, right? If you will post some more detail so others will be able to make it - I will post it on my blog (if you don’t mind ofcourse).
And unfortunately I’m not from Russia - I’m from Poland, but I love your country and Russian music. Anyway, it’s almost the same way of thinking, right? Ough, I’ve took slender out from Asset Store cause I’ve sold rights to this projects so I can’t sell parts of it on my own. Long story…
The game was made in the last year, to optimize the I spent not more than a week. What would it worked perfectly on Android and IOS. And yes. This is one of my first games where I only just learned to work with Unity3D
And you can still make another model Slender, I’d love to buy it from you?
I’m looking at your Abandoned Manor pack. The screenshots look great but it’s really hard to judge just what it is I would be buying. Some shots of the individual assets (like what you have done with the lamps) would be great, as would some wire frames and polycounts.
So now that your Ghost town pack is released (I plan on getting it sometime within the next week) Whats next for you? Do you have any ideas of what youre going to be working on next?
Yep, Ghost Town just releaed ( I will post link in first post soon). I’ve submitted regular prices for all packcages, so you have two, three last days of dropped prices
peter_rodrigues - I’m thinkg about China Town, like in latest Hitman. In fact I have gathered references already Remember that I’m still waiting for cummunity propositions, so feel free to share any ideas you have!
LiveWire - there are too many assets to show them off indyvidually (and I don’t want to create 50 images gallery for each pack). My goal is to keep whole level around 2500 drawcalls with all dynamic lights and keep framerate around 70fps on my machine. That means that XBox360 should run my packs smoothly (my PC isn’t a rocket). So what you get is a whole modular set of objects with example level that shows you how to create maps for your own game with my assets. As it stands in all descriptions - it is designed for modern PCs and Consoles. That should tell you a lot in case polycounts and texture sizes. Anyway you can see above that people even use them on mobiles after some optimisations, so… it’s all up to you
PS - I forgot to include door and window handles in Ghost Town Sorry for that, update on the way.
Could you please release webplayer demos of your packages? Your projects look fantastic but it’s difficult to get an idea of exactly what is included just from images. I am interested in your Abandoned Manor in particular, does this come also with an exterior or is it an interior only scene?
What a luck for you - two sales of the same packcage in almost one month XD
Hamesh81 - only interior, this set is designed for “corridor” type levels, but you can use ghost town to create manor exterior (all my packcages are built in the same way, so you can use them together and everything should fit well); webplayer? sounds cool, I have to check if my shaders are supported.
EDIT: as old preview for manor was removed, I’ve prepared new one.
A small cutting from the game, with the help of your Asset - iPad.
Кстати, был сильно удивлен что при низких показателях, она при активации освещения в реальном времени, сильно грузит планшет и телефон Но в принципе это поправимо. И еще очень не хватает, каких нибудь рычажков, и щитовых. Было бы замечательно все это увидеть в обновлении.
И еще вопрос, вы делаете модели монстров на заказ, с анимацией? Если да, дайте знать мне.
Thanks AGaming for sharing - next good example of mobile usage of my packs
And yes - I’m also creating content ( environment and characters) on behalf so feel free to contact me via e-mail in any case.
Btw today I will post some early screenshots from abandoned hospital pack that I’m working on at the moment, so stay tuned Also I’m thinkg about small sale of Ghost Town before releasing the hospital… we will see.
One more thing AGaming. I have plan to release stand alone packcage with buttons, switches, leavers, handles etc etc. Thanks to that you will not have to buy whole pack cause it contains one button you need, but you would like to use it in a different place. Same applies to rubbish stuff - I will release big pack with decals, cans, trushes and so.
Okey, promised hospital WIP screenshots. Still tons of work ahead of me… I think that after this one I will take care about tutorial section of my website
So Awesome. Please though, If youre doing a hospital/Asylyum, please try to include a morgue. I see that is something missing from a lot of hospital assets. Im sure you already have everything outlined on what youre including but its just something to think about.