Magic shooting problem

I have just got the Pro Magic pack from Mixamo, I have a character(AI) turn towards a player and shoot a two handed magic ball or something(not decided yet) at the player. The turning towards the character works ok, but when the animation for the shoot happens the animation is shooting it off to about 45 degrees and not at the player. I can see this happen in the animation file, but don’t know what to do about it.

Can anyone help?

Thanks

most likely need to adjust the settings for the animation to bind to pose. mecanim animations dont always work out of the box when using them on a humanoid rig just mess with the bind settings and you will get it to work correctly

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