Hello, love Shader Graph … but struggling to get it to work with .obj voxel models exported from MagicaVoxel. For example: smooth changes to alpha or emission are not working, it’s more like 1 (object visible) and 0 (object invisible) there’s nothing much in between.
Does anyone has experienced this as well, and a solution/workaround?
Hi,
if it’s just an .obj format model, you need to make sure that the data used for the “smooth changes” (blending) is imported to Unity correct. In case of MagicaVoxel I don’t know what it exports and what kind of approach it uses to mix different materials. But you probably find the information in it’s documentation/forums. Then, when the data is correctly imported to Unity, figure out how you can render it. You will most likely need a custom shader which would blend together your “materials” using vertex color or some texture as a mask. You really can’t blend together different actual materials. You need to do that using a shader/material that just simulates blending a few different materials together…