MAGICON - Procedural Dynamic Effects Engine
The new asset from **ARTnGAME **focuses on dynamic effects that interact with the player enemies and environment and can be controlled in various ways.
A few examples of the work in progress are showcased in the videos below, showing fire and lightning propagation and ice registration on objects, with dynamic effects like ice melting, fire burning wood etc
The system is made in parallel for all pipelines (videos are from standard pipeline).
MAGICON - Procedural Dynamic Effects Engine, showcase of combination of ice shard with a plant, showcasing the composite effect possibilities.
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This is really amazing. Is there a time frame for the release to store ?
Hi, thanks 
currently is under development and is planned for late May release.
UPDATE:
New lightning system has been added to the system, for even more impressive lighting effects, a video will follow asap.
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