Hey, all, RiokuTheSlayer here with a little project I’ve been working on the past two weeks!
It’s a pretty simple Voxel Sandbox game, Inspired off of, you guessed it, Minecraft. However, this game is planned to be much more quest-driven, have a lot more customization on the way of items, their stats, and have a much more simplistic visual style to it, the games Trove and Cube World.
What the game IS as of the current version
A simple, working voxel game with decent performance
What the goal of the game is
A quest-driven, vast voxel sandbox that has plenty of thing to do, ranging from rare items you can find around the world to difficult quests to complete, structures to explore and NPCs to meet
Images:
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A little grass house I made
In-Editor view of the terrain area
If you think it looks cool and wanna mess with it, the most recent download link is right below.
DOWNLOAD
If you wanna get into all the other technical stuff, keep reading
Bugs! Report them, please?(Sorted by priority)
1:You can occasionally spawn under ground
2:Enough blocks in one spot will lag the game because of physics. About 100.
To-Do list (Sorted by my personal thoughts)
1:Trees, more ores, world blocks
2:Inputting a seed
3:Items, tools, ect
4:More crafting stuff
5:Stats for player, like HP and Armor and such
6:Questing system
7:Blocks out the wazoo
8:Steam? Dunno.
F.A.Q
Q. OMG U SUCK THIS IS JUST A MINECRAFT RIPOFF GO AWAY
A:You didn’t have to even stop by the post if you think it’s a minecraft ripoff. Which it clearly won’t be when it’s done
Q:Will x be added?
A:No idea. I’m in the very early stages of development, the only things set in stone are the quest system and crafting system.
Q:Will x from another game be added?
A: If it’s from minecraft directly, probably not. Otherwise, not sure. Probably not intentionally
Q: Can I download and play this?
Yep, Alpha releases will be free. Download is up above. If the game catches interest from people (Which is unlikely considering how similar to minecraft it is graphically) then it will probably get a price tag.
Some details on the quest system plans
When it’s done, there’s going to be two main quest lines. Magical and Technical.
Each one is pretty self-explanatory. Magical would be focused on things like wands, spells, charms, ect
Technical would be focused on things like machines, pipes, and logic.
The way I thought of it functioning was similar to the quest system in Agrarian Skies, the minecraft modded map. You get a few base quests, do them, they unlock more quests. Each one has rewards, multiple steps, multiple ways of completing them, and there are different types of quests in general. Also, the tech tree and magic tree will probably unlock quests in each other occasionally.
Credits
Sonic Ether- For Sonic Ether’s Screen Space Ambient Occlusion. It saved me a lot of headaches that I’d have to deal with if I used traditional methods of static AO.
Ulysius- For Easy Noise Generator, something I really needed because the noise generators I found elsewhere weren’t cutting it.
G. E. TeamDev- for Fantasy Skybox Free, which added the feel I wanted to the sky
AlexSTV- for the Voxel Tutorial he put up, which showed me the basics of how generating meshes at runtime worked.
Thanks for reading all the way down here! I’m looking forward to seeing your opinions and suggestions for the game.
Thanks for your time
-Rio