Hello people!
I’m working on a game with an interesting concept for player movement.
I’m trying to make a script that can lay out points on a 3D-space with vector lines between them.
I want to be able to choose what points are connected with vectors and I want to be able to curve the vectors.
But here is the deal! The player is able to run freely in 3D-space, but if the player comes within a short radius to the vector, the player will snap on to the vector and only be able to move forwards or backwards alongside the vectorline.
How can this be done?