I’m developing a project with VARJO VR-2 headset.
The project has two monitors: Display 1 for spectator and Display 2 for player. It worked well with VARJO base and the emulator. However when I enabled the render pipeline settings (LWRP or URP), all of the displays would be hijacked by the HMD with the same vision. Is disabling rendering the only solution to this issue?
Besides, I’ve tried the methods (depth, target displays or target eyes) from other questions regarding simultaneous cameras and displays, but none of them fix the problem.
Any suggestion will be appreciated, thanks!