using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void PlayGame ()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void QuitGame ()
{
Application.Quit();
}
}
Assets\Scripts\MainMenu.cs(8,17): error CS0111: Type ‘MainMenu’ already defines a member called ‘PlayGame’ with the same parameter types
Assets\Scripts\MainMenu.cs(6,14): error CS0101: The namespace ‘’ already contains a definition for ‘MainMenu’