I’m developing a mobile game, and I’ve never had this problem before.
As you can see in the image below, the main thread has a huge delay after firing the game for a few seconds.
When I run this on my smartphone, I have no issues dealing with FPS, it runs as smooth as a knife trough butter.
Too bad I can’t use the profiler in the free version of unity, so anyone an idea what could cause this?
PC: 8GB RAM, i7, 2GB gforce 780
Phone: Acer S1, 1GB ram, Quad-core 1.5GHz