Hey all,
I’m trying to transition from one virtual free look camera to another virtual free look camera with different settings, whilst maintaining the focal point.
If you imagine a third-person shooter
- The first camera would be your general jogging about camera following the player.
- The second camera would be zoomed in with a lower FoV and maybe an over-the-shoulder offset in X.
If we put a dot in the centre of the screen then aligned that with an object in the scene, the centre of the screen should remain stationary and the dot would remain on the object before, during, and after the camera transition.
Any thoughts on how to approach this?
I can’t see any built-in functionality within the Cinemachine ecosystem. My initial thought was to take a distant point along the forward axis of the main camera, then use that as the stationary target throughout the blend. The problem is that I don’t know how to translate that target into input to apply to the vcam and position it correctly along the spline of the rig orbits!
Thanks