I have several hundred 2D images that I load individually via Resource.Load from the Resources folder. These are all either JPG or PNG files. The problem I have is when I import these assets into my project, it changes the image size of the image. For example, the image on my disk is 1024 X 685 but when I look at the image in the inspector it is 1024 X 512. When the image is loaded in my GUI, it is also 1024 X 512. The only thing that changes this is setting the Texture Type from “Texture” to “GUI” in the Inspector. I really don’t want to have to do this for all 600+ images. How can I maintain the image size of my images without changing the Texture Type in the inspector?
I had this same problem. My guess, it is related to the Max Size on the imported asset being set too low. Try putting it higher and reimport.