I have several modular units which I use inside that game in a random manner. The size of these units, differ heavily and hence when I use them - those respective units come into play. When I size, it is X, Y ,Z and referenceObject. Now I want to know whether it is possible to store 4 values thro’ code.
For eg, if I had to store only the length then I would use a dictionary with the “key” being the (string)Transform and the “value” being the length of the Transform.