Good Afternoon/Evening/Morning … Night
I’m still relatively new to the whole Unity scene, and have quite been enjoying all the latest in agonising moments that come from a certain lack of knowledge. I’ve managed to design a system that’ll allow the player (first-person controller) to pick up and rotate a specific GameObject, and that’s all working perfectly fine.
Only an issue arises when I attempt to implement a throw/drop feature. As I’m attempting to implement the ability to throw the GameObject directly forwards, whilst it continues to maintain it’s local rotation. As currently all that’s occurring is that’ll shoot forwards in which ever way it’s local vectors are facing, rather than the vectors of the player.
I’ve looked at a few other projectile/throw methods. Though they all seem to apparently cater towards objects that have a set rotation, rather than local rotation that’ll conceivably be different every time. So any advice/personal thoughts or cold-hearted insults would be much appreciated.