Major differences in stats

Hi!

I’ve recently uploaded APK for open beta tests on Google Play: https://play.google.com/apps/testing/com.BlueDjinnsGames.HowToDie (feel free to join). The game monetization is on, althought there is a warning displayed “Store details missing”. I can’t add the game in details section neither by typing in package name (com.BlueDjinnsGames.HowToDie), nor by providing the link above. I believe it must be a public release so that can work.

But still, real ads are displayed across beta testers devices (Ad Test Mode is set to Force Off). I can’t tell you exactly how many beta testers there are (Google Play updates install numbers with some serious delay), but by looking at sheer number of comments about the game, I can tell that there is at least 10-20 of them.

My ads statistics on the dashboard are as follows:
Ad requests: 207
Videos started: 54
Videos completed: 41
(for 07/10/2015, 9:00 CEST)
Does anybody happen to know what may cause such a large difference between ad requests and videos started numbers? What’s more, we had about 13 completed videos after alpha tests with our close friends.

Thank you for your answer,
Przemyslaw Wozniak
Blue Djinns Games

Ad requests happens when you call UnityAds.init (assuming you are using the native Android SDK in this case). So basically the numbers above says that your game was started 207 times, whereas only 54 times a player actually got to show an ad. So assume it’s possible to start your game without necessarily watching an ad?

Cannot say why test ads are not being shown, however will test this internally.

-Rasmus